My interests
I have been particularly interested in drawing and character creation. However, as i am progressing through my learning i have been more keen to get into 3D modelling. I really want to start creating and sculpting characters in Zbrush and get a better understanding of 3D programmes in general such as maya and 3ds max. Part of creating characters is knowing how to rig them and get them ready for animating so i would like to start researching and experimenting in that field further.
Blitz Game Studios
Braking In
A 3d cut scene artist will work closely with other conceptual artists and follow a storyboard to generate a highly detailed and polished sequence based on the storyboard and the concept artists ideas. They would either render a full screen animation or use the in game engine to create a cut scene that is scripted in game. Depending on the level of cut scene required, it may well even be outsourced to a different animation company. For example, Blizzard Entertainment do all of their work in house. Smaller companies may find it easier to out source this type of work so that they can focus on the game itself. In game cut scenes are usually done in the studio as they don't take as much time to make as the full screen cinematic.
I have a great interest in CGI movies and short cinematic films. I think that these are the sellers of the game or film. They are visually stunning and if you look at games such as, Planetside 2, Halo 5, World of Warcraft and many more, you can see that these are highly polished, fast paced, epic sequences that are meant to grab your attention and tell you a short story about the game or film. I also like the idea of working on CGI sequences in games because it leads to other opportunities such as working on film.
3D Character Builder
As a 3D character builder you would mainly be working on exactly that. Modelling characters in programmes such as Zbrush and 3ds max. Part of being a character builder is still very challenging. You have to keep in mind things like how will this be animated. The most beautiful character in the game could be wasted if it is poorly constructed for animation. However, motion capture is become ever so more popular in games as it has been used in movies. So after an actor has completed the sequence in motion capture, the movement is then applied to the 3d model. This can give them a more realistic finish as they are moving like a human would do in that situation. I am really enthusiastic about this whole process. Especially the motion capture part. I have seen in dev blogs for a game Rome Total war 2 that they used motion capture for some of their kill animations. This really gives a sense of realism in battle. It makes the whole game seem a lot more real. The 3d models in the game are stunning as well. With both very detailed units and the motion capture, makes me want be able to be a [part of that process to see a really clean and realistic finished game.


No comments:
Post a Comment